/*************************************************************************
 *   Copyright (C) 2011 by Joseph Boudou                                 *
 *                                                                       *
 *   http://www.rolisteam.org/                                           *
 *                                                                       *
 *   Rolisteam is free software; you can redistribute it and/or modify   *
 *   it under the terms of the GNU General Public License as published   *
 *   by the Free Software Foundation; either version 2 of the License,   *
 *   or (at your option) any later version.                              *
 *                                                                       *
 *   This program is distributed in the hope that it will be useful,     *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of      *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the       *
 *   GNU General Public License for more details.                        *
 *                                                                       *
 *   You should have received a copy of the GNU General Public License   *
 *   along with this program; if not, write to the                       *
 *   Free Software Foundation, Inc.,                                     *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.           *
 *************************************************************************/

#include "networkmessage.h"


#include "Liaison.h"



NetworkMessage::~NetworkMessage()
{

}

void NetworkMessage::sendTo(Liaison * link)
{
    if (link == NULL)
    {
        sendAll();
        return;
    }

    NetworkMessageHeader * header = buffer();
    link->emissionDonnees((char *)header, header->dataSize + sizeof(NetworkMessageHeader));
}

void NetworkMessage::sendAll(Liaison * butLink)
{
    NetworkMessageHeader * header = buffer();
    m_server->emettreDonnees((char *)header, header->dataSize + sizeof(NetworkMessageHeader), butLink);
    //qDebug() << "header data size send:" << header->dataSize << header->action << header->category;
}
